![]() Featuring real-time combat, 3D graphics and a hero outside of the series' famous royal family, King's Quest: Mask of Eternity is a significant departure from the previous seven games. It is definitely not worth paying.Just when you thought it was safe to play another King's Quest game, designer Roberta Williams decided to change everything with the series' eighth and, perhaps, final installment. The combat is shallow, the leveling is automatic and brainless, the graphics are drab and bland, the music is uninspired noise most of the game, and the puzzles are brain dead easy. The game absolutely sucked then and it still is pretty bad today because there's essentially no story to a 25 hour action RPG. ![]() The game crashed all the goddamn time, the sound and audio would glitch out frequently, the load times would be between five and TEN minutes depending on area AND the game was designed so that you needed to bounce between Daventry & Dead Zone three times to solve the first puzzle in the Realm of the Dead. The game isn't unplayable now that it has patches and the loading is much better given advancements in technology but trying to play it on a PC in 1998 was awful. Both of which have better music, atmosphere, gameplay, story, and better progression than Mask of Enternity. On release, the game looked like higher resolution and more poorly animated than Metal Gear Solid and Ocarina of Time. The original box, magazine advertisements, and articles about the game refer to it as King's Quest 8: Mask of Eternity and the next big game in the King's Quest series.Įven in interviews Roberta Williams was adamant this would be the future for the King's Quest series and they talked up how complex their model, animation, and texture work was.
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